Wednesday, July 13, 2011

Holding Your Hand (July 2011)

Playing Portal 2 for review this past month has really opened my eyes to the amount of hand holding that goes on in our current gaming environment. I remember the days when you had a mini map to help you locate where you were in the world. Even older games were shipped with a paper map that you would have to navigate on your own. Those were the days of hardcore quests!

Now I understand that you can pump up the difficulty to make the game more challenging, but how about turning off some of the on-screen help features. For example the flashing arrows or the huge glowing parts of enemy's weak points. These are two of my most hated features in gaming, give me other cues that I'm doing the correct action, maybe through sound effects or visual cues. Instead of having the huge glowing weak point on an enemy maybe have the weak point spew large amounts of blood and cause my target to limp or retreat to a safe location?


Just these small changes to our already amazing video game library would prove to be worth their weight in gold, if we could just get one studio to take that first step.

-Mox Born Again

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