Sunday, July 31, 2011

GREAT SUCCESS!!

Were you at Pixelation 2v2 July? If you weren't you missed a fab time. This was our clan's first real attempt at a public paying tournament, and I have to say it couldn't have done any better! We had 8 teams come out to play some hardcore REACH and the competition was rather fierce. Shock and Awe ended up taking home the big bucks but everyone put up a good fight! We have to give a TON of thanks to the guys at Krystal Keep for having us out and inviting us back, Mohawk Mike from CinciFrag for covering the event, CPU magazine for advertising us, and the clan for their hard work and dedication to make this come together. A BIG thanks to MoxBornAgain for his tireless efforts for advertising and mad graphic design skillz that def make these events what they are.

Now, with that all said, October is when we are hoping to pull this off again, and we want your opinion. Please let us know what game YOU want to play. Respond to this blog post, or let us know via Facebook or website. Can't wait to see you there!

Until next time gamers!
EBrake14

Wednesday, July 13, 2011

Gaming Trivia (July 2011)

What were the names of the 8 racers you could pick from in Mario Kart 64? Send your answers to 72dpionline@gmail.com!

From the Editors Desk (July 2011)

June was such a busy month for our clan that I did not even get a chance to update the blog with the monthly posts! We had Pixelation: June which was a huge success, as well as the triumphant  return of The Ball & Chain Podcast! Not to mention the upcoming Pixelation: 2v2 prep. Speaking of Pixelation: 2v2 we play tested a large number of the maps and game types the final changes will be made and available for download July 11th.  So keep your eyes locked on 72dpionline.com for that info!

July is going to bring back the 72dpi Gaming Nights program which Ultima Weapon24 has grabbed up the reins and will be make this a more weekly event, that I'm personally looking forward to.


I hope everyone has a great July and I hope we see you on July 30th for Pixelation: 2v2 at Krystal Keep.

Holding Your Hand (July 2011)

Playing Portal 2 for review this past month has really opened my eyes to the amount of hand holding that goes on in our current gaming environment. I remember the days when you had a mini map to help you locate where you were in the world. Even older games were shipped with a paper map that you would have to navigate on your own. Those were the days of hardcore quests!

Now I understand that you can pump up the difficulty to make the game more challenging, but how about turning off some of the on-screen help features. For example the flashing arrows or the huge glowing parts of enemy's weak points. These are two of my most hated features in gaming, give me other cues that I'm doing the correct action, maybe through sound effects or visual cues. Instead of having the huge glowing weak point on an enemy maybe have the weak point spew large amounts of blood and cause my target to limp or retreat to a safe location?


Just these small changes to our already amazing video game library would prove to be worth their weight in gold, if we could just get one studio to take that first step.

-Mox Born Again